werebear 5e player

[1], The werebear appeared in the first edition of Advanced Dungeons & Dragons in the original Monster Manual (1977).

Abilities. They also eat uninfected humans and survive on their spoils of thievery. 635 Wereboars live wildly in small familial groups in forests and sometimes ally themselves with orcs. Do NOT follow this link or you will be banned from the site! We hope to inspire our Dungeon Master readers with additional plot hooks: Before introducing Lycanthropes to your players, consider the following questions, which will help integrate the beasts into your campaign smoothly: try{(function(){window.mc4wp=window.mc4wp||{listeners:[],forms:{on:function(evt,cb){window.mc4wp.listeners.push({event:evt,callback:cb});}}}})()}catch(e){console.log(e)}. Follow along with the blog to get INSTANT notifications when new content goes up. Learn more here.). I’ve been a dungeon master for 27-years (since 2nd edition). Alternatively, see all animal statistics from our Beast Statistics Sheet, free to download. Dungeon Master Dave is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com.

Base ID They are a variant of lycanthrope, and are similar in most respects to werewolves, withthe obvious exception of their appearance. Werebear would cost 3, Weretiger, Wereboar, Wearwolf and Rat would cost 2.

As a sinister perversion of nature, a Lycanthrope has three transformations: humanoid, hybrid, and animal. It reverts to its true form if it dies. The werebear appeared as a character class in White Dwarf #17, by Lewis Pulsipher.[3]. Werebears will grow large, muscular, and hairy in their humanoid forms, Wererats will appear small and nervous with wiry hair, and the Werewolf become sleekly muscular with sharp teeth.” (page 262). Wererat lairs are often naturally fortified, so packs leave them undefended. 17 Canonically, werebeasts assume several forms: werewolf, weretiger, werebear, wereboar, wererats, and the likes.

Environmental factor like poisoned water sources, decaying forests, or polluted sewers is pushing werebeasts out of hiding. Wereboars are the secret weapon in an Orc war. Because of the Lycanthropy curse, only silver, alchemically silvered, and magical weapons can harm them effectively (non-silver or non-magic damage is reduced).

The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Wereboars can charge with a DC of 8 + proficiency bonus + Strength modifier and may use heavy weapons. The character gains a Strength of 19 if his or her score isn't already higher, and a +1 bonus to AC while in bear or hybrid form (from natural armor). Nevertheless, in the light of the full moon, the bloodlust becomes too strong, forcing transformation. Solitary creatures, werebears act as wardens over their territory, protecting flora and fauna alike from humanoid or monstrous intrusion. Nevertheless, werebeasts tend to congregate with others who are cursed similarly to how their animal namesakes might gather in nature: werewolves and wereboars in wild packs, wererats in cities, werebears and weretigers in the wild in solitude or with their small family. Hit: 13 (2d8 + 4) slashing damage. They are clever at digging for truffles below the earth. Keen Smell. Hit: 15 (2d8 + 6) slashing damage. The werebear appeared in the Dungeons & Dragons Basic Set (1977, 1981, 1983). 438 Speed 30 ft. (40 ft., climb 30 ft. in bear or hybrid form), Skills Perception +7Damage Immunities bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered Werebears will defend each other against other Lycanthropes. Hit: 10 (1d12 + 4) slashing damage. Though they rarely make friends, they form unbreakable bonds with their allies, though they may attack a friend all the same. These Lycanthropes are also often carriers of Filth Fever. 207), we learn the following about werebeasts’ mechanics: Players who become Lycanthropes retain their statistics unless otherwise specified by the werebeast type. The werebear appeared in the second edition of Advanced Dungeons & Dragons in the Monstrous Compendium Volume One (1989),[6] and was reprinted in the Monstrous Manual (1993).

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Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

Reloading to an earlier a save will fix this. Update your cookie preferences, 10 (In Humanoid Form, 11 In Bear And Hybrid Forms ), Bludgeoning, Piercing, and Slashing From Nonmagical Attacks Not Made With Silvered Weapons, 30 ft. (40 ft., climb 30 ft. in bear or hybrid form). Additionally, in their animal form, most werebeasts can communicate with animals of their type. 80

My son, Jack is six, and he, too, is quickly going down the long nerd road with me. Finally, I decided to give him a little edge, he’ll stick mostly to his hybrid form and use a size-appropriate weapon for it: a Huge greatclub. According to the Forgotten Realms Wiki, werewolves “can regenerate most wounds.” The goddess Selûne has a following of non-evil werewolves, as the morals of a pack tend to follow that of the alpha. [7], The lycanthrope appeared as a creature template in the third edition Monster Manual (2000),[8] and in the 3.5 revised Monster Manual (2003), with the werebear as a sample creature. Multiattack. Medium humanoid (human, shapechanger), neutral good, Armor Class 10 in humanoid form, 11 in bear and hybrid form (natural armor) Although ogres can’t technically turn into lycanthropes (RAW says humanoids only), I’m doing it anyway. “In that animal form, a werebeast resembles a powerful version of a normal animal. Transformed werebears may return to their human form after some time. Unknown

Wereboars born into the curse mature at age 8, when they are able to transform and avoid interacting with natural hogs.

There is a very low chance that a werebear will be invisible. Free to use, just not commercially. A rat plague threatens the town. They also possess natural weapons (claws, teeth, or tusks) that will curse a target who does not die from the attack. CC Attribution-Noncommercial-No Derivative Works 3.0 License.

Environment any forests Organization solitary, pair, family (3–6), or troupe (3–6 plus 1–4 black or grizzly bears) Treasure NPC gear (chain shirt, masterwork battleaxe, 2 masterwork throwing axes, other treasure). Though weaker than humans, wererats are more intelligent. I probably think about D&D a little too much. is wearing or carrying isn't transformed. On close inspection, its eyes show a faint spark of unnatural intelligence and might glow red in the dark.”. Terms of Service and Privacy Policy Update.

The werebear can use its action to polymorph into a Huge bear-ogre hybrid or into a Huge bear, or back into its true form, which is an ogre. Bite (Bear or Hybrid Form Only).

However, when the full moon rises, the curse becomes too strong to resist, transforming the individual into its beast form-or into a horrible hybrid form that combines animal and humanoid traits. Hit: 15 (2d10 + 4) piercing damage.

Hit: 19 (3d8 + 6) bludgeoning damage. Most evil weretigers worship Malar, the god of the hunt. By continuing to use our site, you consent to our use of cookies. As animals, they are larger than normal and obviously not natural, yet hinting at something more humanoid. An army of wereboars has captured a town and declared martial law. Typically, a werebear passes on its lycanthropy only to chosen companions or apprentices, spending the time that follows helping the new lycanthrope accept the curse in order to control it. A werebear is a powerful lawful good lycanthrope that is able to summon brown bears within one mile. All of the resources on this blog are available for personal use only for your Dungeons & Dragons Fifth Edition campaigns unless stated otherwise. Simply click again to get 10 new random names. Usually assuming a challenge rating of 3 or 4, werebeasts become easy to defeat when magic weapons are involved. According to On Lycanthropy, Skyrim is said to be teeming with werebears, and they are the reason some people use canis root,[1] as it is believed that smearing crushed canis root on trees surrounding the home repels these werebears. Animal Form: See Bear statistics.

Ogre Werebear A hunting pack of werebeasts was pushed near town to hunt by an even bigger and scarier threat. Omnivorous, wereboars eat fungi, small game, and vegetables, though terrible farmers and cooks. Knowing my players, they’ll deal with him quickly, so I thought a 9 felt appropriate. To start, simply click on the button to generate 10 random names. What physical characteristics do the NPCs have?

The Conjure Werebear power can be gained during the "Cleansing the Stones" quest, after cleansing the beast stone. Finally, I decided to give him a little edge, he’ll stick mostly to his hybrid form and use a size-appropriate weapon for it: a Huge greatclub. He asks for help in restoring his forest. Werebears tend to be good, but some may be just as evil as other werebeast. People in town believe they are werebeasts because of the Dream spell and herbalistic psycoactives. Senses passive Perception 17

Plus, that was the lowest CR I needed to give him +4 prof bonuses. Any equipment it is wearing or carrying isn’t transformed. Animal Form: In this form, weretigers are enormous, but tend to avoid spreading the curse. Seriously, I have an issue. In humanoid form, they are large, muscular, and covered in hair matching the color of their ursine form's fur.

Challenge 5 (1,800 XP). They are also fond of strong alcohol that makes it easy to get drunk. Stoic and solid, a beasthide shifter draws strength and stability from the beast within. “Wearbear Concept Art” by luigiix, CC License. Knights and Nerds Podcast | Episode 51 – Fractured Alliance, Knights and Nerds Podcast | Episode 50 – Face To Face, Knights and Nerds Podcast | Episode 49 – No Place of Peace, Knights and Nerds Podcast | Episode 48 – Friendly Fire, Ice Geist | New Monster for Fifth Edition.

Hit Points 135 (18d8 + 54)

“Skaven Rat Ogre” by petrovi4, CC License. A werebeast can attempt to resist its curse to keep their good alignment, but most who do live reclusively and are often uncomfortable around normal people. Its statistics, other than its size and AC, are the same in each form. What they desire: equality.


Is it a quick transformation?

Do they shed? Greataxe (Humanoid or Hybrid Form Only).

Player Characters who become wereboars keep their statistics but gain Strength of 17 (unless already higher), +1 bonus to AC while in boar or hybrid form (natural armor), and attack and damage rolls for their natural weapons are based on Strength. “It lives its life as it always has, burying deep the bestial urges raging inside it. How are different species of werebeasts treated. Please review the TOS and Privacy Policy. Werebears are a type of creature found on Solstheim. In their humanoid forms, werebears tend to be muscular and broad-shouldered, with stark facial features and dark eyes. They are functionally identical to werewolves, sharing the same animations and audio; since they share the same rigs and animations, the werebears walk on digitigrade (walking on toes) legs, despite the actual bears in game walking plantigrade (ankle touching the ground). Werebeast gets stuck in city during full moon cycle. For other uses, see Werebear. The werebear appeared under the "lycanthrope" heading in Paizo Publishing's book Pathfinder Roleplaying Game Bestiary 2 (2010), on page 181.[10].

What happens when a prominent or unknown figure is revealed as a Lycan? A traveling gypsy (natural lycanthropes) camp comes to town for a festival a week before the full moon.

How do they kill? How well-known are Lycanthropes to the population? They never attack other werebears, and they often allow other werebears access to their fishing grounds, creating a sense of community. Humanoid Form: Stocky and muscular with short, stiff hair, humanoid wereboars use heavy weapons. A werebear is a loner by nature, fearing what might happen to innocent creatures around it when its bestial nature takes over.

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